Recently I spoke about cross platform C++ development and provided an example project to help folks get started. At the other end of the scale, I introduce a C++ game for STM32F4 target. Specifically, I demonstrate how to write a simple game for the STM32F429I-DISC1 board. Most of the same principles apply when targeting embedded […]
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For embedded development, Emacs and AVR-GCC are my goto tools. I develop embedded code on Mac/Linux, and appreciate being able to search and navigate Tags in C/C++ code. This might be looking up the definition of OSCCAL or TCCR0A on an ATtiny85 project for example. Anyway, this would normally involve invoking gtags for example on […]
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I often hear new developers discussing the challenges of cross platform development. There are a few obstacles that must be overcome. Some of the main ones are: Game Logic Presentation (UI) Multiple Target (OS) support (Both run-time and build-time) Build strategies. So, I created a project on BitBucket to illustrate how one can approach the […]
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